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==Success Criteria== | ==Success Criteria== | ||
Decide on the scale of the arena for the ants | |||
*how fast are ants moving - how long does it take for the ants to find something | |||
*how fast does this compare to human movements ''-done'' | |||
*how many turns/intersections do we want in the environment | |||
== | ==Discussion== | ||
* | * Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...) | ||
* integrating human movement (projection, laser pointer, little robot avatar,...) | |||
* | * before the laser cutting part we should present all ideas to the group! <br> | ||
* | |||
==Activities== | ==Activities & Order== | ||
* | Think how the avatar of the human can be incorporated | ||
* | Feedback with human environment so the two are matching | ||
* | <br> | ||
1. Decide on the lay-out/design of the map. | |||
* How fast do human move? How fast the ants? (Test) | |||
* Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...) | |||
<br> | |||
2. How does the board work. (Prototyping) | |||
* technical drawings | |||
** general layout | |||
** cleaning the board | |||
** integrating tracking system | |||
** integrating human movement (projection, laser pointer, little robot avatar,...) | |||
* details | |||
** how to insert the trigger-object | |||
** entrance; docking the nest | |||
** safety plans (air, what if they escape, ...) | |||
** electronics | |||
* '''material list:''' | |||
** electronics | |||
*** Laserpointers for human avatar | |||
*** small robot for human avatar | |||
*** projection | |||
** building materials | |||
*** wood | |||
*** ''' plexiglas (most logic option because of visibility)''' | |||
*** plastic tubes min. 6mm | |||
*** screws | |||
*** glue (Holzleim and Hot glue) | |||
<br> | |||
3. Actual Board | |||
* find and prepare maps | |||
** www.schwarzplan.eu or www.mapbox.com, ask some architecture students, Katasteramt, googlemaps etc. | |||
* prepare lasercut file | |||
* building the actual environment | |||
==Risks== | ==Risks== | ||
The scale is a risk factor because synchronizing can be hard. | |||
Solve by testing it. | *Solve by testing it. | ||
<br> | |||
The environment should be ant-friendly and make sure they cannot escape. | |||
*Solve by testing and knowledge about ants. | |||
<br> | |||
The ants could die or be very inactive over a long period | |||
*Buying or collecting another (second or third) colony | |||
<br> | |||
Integration both gaming ideas to one board could be problematic <br> | |||
Building a lot of board could cost a lot of time | |||
*Focus on one way to play the game. | |||
== Time== | == Time / Schedule== | ||
Scale | -Scale | ||
* experiments for the scale: first two weeks | |||
Combine ideas with people that are dealing with the virtual environment: after 2 weeks | -Combine ideas with people that are dealing with the virtual environment: after 2 weeks <br> | ||
'''A lot of things are depending on decision of other groups!''' <br><br> | |||
-Prototyping | |||
*''2 weeks'' | |||
**scale | |||
**opening/closing mechanics | |||
**human avatar | |||
**material test | |||
<br> | |||
-Preparing maps and creating laser cut file | |||
*''2 weeks'' | |||
<br> | |||
-Building the board | |||
*''2 weeks intense work'' | |||
*can be divided into teams: | |||
**electronics | |||
**actual board | |||
==Things done so far== | |||
First testing with speed of the ants. | |||
A track of 60 cm (without the dead ends, this is just the distance to the goal) with 3 intersections was accomplished in an average time of: 90 sec | |||
Compared to humans: | |||
Humans walk 1.5 m/s | |||
That would mean that in 90 seconds they can cover a distance of 135 meters. | |||
Meaning that every 45 meters you would have a route decision making point. | |||
The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end. | |||
== Reference Material== | |||
Building a good Labyrinth [http://www.astrolog.org/labyrnth/psych.htm] | |||
Exampleof a maze we can use [https://upload.wikimedia.org/wikipedia/commons/5/59/Labyrinth_Versailles_plan.jpg] |
Latest revision as of 10:05, 23 May 2017
Success Criteria
Decide on the scale of the arena for the ants
- how fast are ants moving - how long does it take for the ants to find something
- how fast does this compare to human movements -done
- how many turns/intersections do we want in the environment
Discussion
- Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...)
- integrating human movement (projection, laser pointer, little robot avatar,...)
- before the laser cutting part we should present all ideas to the group!
Activities & Order
Think how the avatar of the human can be incorporated
Feedback with human environment so the two are matching
1. Decide on the lay-out/design of the map.
- How fast do human move? How fast the ants? (Test)
- Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...)
2. How does the board work. (Prototyping)
- technical drawings
- general layout
- cleaning the board
- integrating tracking system
- integrating human movement (projection, laser pointer, little robot avatar,...)
- details
- how to insert the trigger-object
- entrance; docking the nest
- safety plans (air, what if they escape, ...)
- electronics
- material list:
- electronics
- Laserpointers for human avatar
- small robot for human avatar
- projection
- building materials
- wood
- plexiglas (most logic option because of visibility)
- plastic tubes min. 6mm
- screws
- glue (Holzleim and Hot glue)
- electronics
3. Actual Board
- find and prepare maps
- www.schwarzplan.eu or www.mapbox.com, ask some architecture students, Katasteramt, googlemaps etc.
- prepare lasercut file
- building the actual environment
Risks
The scale is a risk factor because synchronizing can be hard.
- Solve by testing it.
The environment should be ant-friendly and make sure they cannot escape.
- Solve by testing and knowledge about ants.
The ants could die or be very inactive over a long period
- Buying or collecting another (second or third) colony
Integration both gaming ideas to one board could be problematic
Building a lot of board could cost a lot of time
- Focus on one way to play the game.
Time / Schedule
-Scale
- experiments for the scale: first two weeks
-Combine ideas with people that are dealing with the virtual environment: after 2 weeks
A lot of things are depending on decision of other groups!
-Prototyping
- 2 weeks
- scale
- opening/closing mechanics
- human avatar
- material test
-Preparing maps and creating laser cut file
- 2 weeks
-Building the board
- 2 weeks intense work
- can be divided into teams:
- electronics
- actual board
Things done so far
First testing with speed of the ants. A track of 60 cm (without the dead ends, this is just the distance to the goal) with 3 intersections was accomplished in an average time of: 90 sec
Compared to humans: Humans walk 1.5 m/s That would mean that in 90 seconds they can cover a distance of 135 meters. Meaning that every 45 meters you would have a route decision making point.
The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end.
Reference Material
Building a good Labyrinth [1]
Exampleof a maze we can use [2]