GMU:Human and Nonhuman Performances II SS16/SHIH LI CHAO: Difference between revisions

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*''Spatial Sound System'''
Beside of that, kinect camera also used in this project, when it catch the information of human(violin player myself) skeleton, they would be sent to sound patch via OSC. As a result, I could control the sound gesture such like frequency, volume and sampling size.
Kinect detecting library could be downloaded here: [http://synapsekinect.tumblr.com/post/6305020721/download Synapse for Kinect ]
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*''Spatial Sound System''
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In the same patch, I design a spatial sound system(currently for 4 channels speakers), which founded on " trigonometric function" method.
In the same patch, I design a spatial sound system(currently for 4 channels speakers), which founded on " trigonometric function" method.
When Sin. function multiple Cos. function, it will produced out radius of circle which map to the circle panel. User could either control the panning of sound manually, or press the toggle to trigger 360 degree surrounding panning effect automatically.
When Sin. function multiple Cos. function, it will produced out radius of circle which map to the circle panel. User could either control the panning of sound manually, or press the toggle to trigger 360 degree surrounding panning effect automatically.
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[[File:panning.png|thumb|left|510px|Spatial sound system]]
[[File:panning system.png|thumb|left|510px|Spatial sound system]]
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*''Violin Composition''
To simulate the neural network system, I design a "Tone distribution System" for violin play.This system will use "G" tone as fundamental neuron cause it is the middle position of one octave(from C1 to C2). Then, from this tone as a motivation, there are multiple composed ways and special playing technique develop it and simulate as neural system, like semi-tone, microtonal, mirror and slide....etc. Total duration is about 2 minutes, there are four three paragraphs within the composition. Complete presentation demonstrate below.