GMU:Algorithmic Art/Grayson Daniel Bailey: Difference between revisions

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| [[Media:InstructionsUpload.pdf|Human Processed Algorithm 3]] <br><br>
| [[Media:InstructionsUpload.pdf|Human Processed Algorithm 3]] <br><br>


'''''Inspiration // Subjective Connection to the Mundane'''''
'''''Inspiration // Mimetic Operations'''''
While the concepts evoked in The Seven Deadly Sins by Hieronymous Bosch are quite dramatic and personally interpreted, they also are incredibly defined and clear. In comparison, the mundane article, such as anything found in the grocery market, is much less subjective in its inate definition, but its operative values are much less clear. The operations enclosed tie the subjective dramatic to the objective mundane. Additionally, (although this could only be derived from many different simulations of the algorithm), the author hypothesis would be that the subjective natures of mundane are less heterogenous than expected, and that the connections of moral evaluation trend in scattered groupings, rather than truely disparate subjective conjurations.
In response to the question of human value in image processing, I am not quite sure that there remain any. When it comes to mimetic operations, obviously the computer has a much higher capacity for reproduction through various methods, but it is also a strong argument that the discrete operations that are computationally possible for image processing determine that human image processing is never quite comparable. In this algorithm, the user is asked to divine compositional areas on transparent 'analysis card'. The element of divining areas 'compositionally' is still innately human, although the concept of 'composition' is challenged by the superior state of computational logic. It is the opinion of the author, at least, that the in the pure pursuit of image processing, the human ingenuity that is involved in human image processing is not enough to define it as a valued asset, and can be seen as more as a sentimental remnant of aesthetics, rather than an operative advantage.  
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'''''Inspiration // Graphical Data Presentation'''''
'''''Inspiration // Multi-Media Operation'''''
While a few of these algorithmic operations loop back to methods used at the beginning of the class, graphical representation of data is a continued point of focus. The barcode numbers of items are worked with in order to create a two-dimensional grid space, and points are plotted without any specific order. Additional to the graphical operations used in previous algorithmic methods, the aesthetic of presented information is considered, with elements of each process present within the graphical outcome. Beyond the single page outcome, the process itself is documented on adjacent pages and the back of the printed instructions, which give a layering of production which contributes obliquely to the central content.
While a human image processing is not completely valuable, the operational ability to utilize multi-media, and double sided objects to create third outcomes presents a possible value of the human processor, not as a divining member, but as a complex organic machine which can perpetrate discrete methods without too much explanation. These combined operations along with composition perhaps reach for an objective human value within the process, but it is hard to say if they reach something truly distinct from what the computer is able to produce - although it might not easily produce objects in physical space, it is capable of 3d modelling operations which approximate the exact results in a virtual method. The general conclusions from  the design of excercise were of the limitations of human value in any method of image processing. In the pursuit of algorithmic execution, human ability lies elsewhere.


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