GMU:Wild Type/Matthias Schäfer: Difference between revisions

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Here is [https://color.adobe.com/de/create/color-wheel/?base=2&rule=Custom&selected=4&name=Mein%20Color-Thema&mode=rgb&rgbvalues=0.2823529411764706,0.396078431372549,0.4235294117647059,0.4235294117647059,0.43529411764705883,0.12549019607843137,0.3411764705882353,0.43529411764705883,0.4470588235294118,0.4235294117647059,0.39215686274509803,0.12941176470588237,0,0,0&swatchOrder=0,1,2,3,4 Hello World!] quickly done in kuler
Here is [https://color.adobe.com/de/create/color-wheel/?base=2&rule=Custom&selected=4&name=Mein%20Color-Thema&mode=rgb&rgbvalues=0.2823529411764706,0.396078431372549,0.4235294117647059,0.4235294117647059,0.43529411764705883,0.12549019607843137,0.3411764705882353,0.43529411764705883,0.4470588235294118,0.4235294117647059,0.39215686274509803,0.12941176470588237,0,0,0&swatchOrder=0,1,2,3,4 Hello World!] quickly done in kuler
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==Final Project==
The Idea was to create an Ant Simulation based on Pheromone Trails and being able to create a Font that those virtual Ants want to travel to thus creating the Typeface with their tiny bodies.
I looked into Daniel Shiffmans Nature of Code to learn about Vectors, Forces and Particle Systems.  I was doing some research into [https://en.wikipedia.org/wiki/Ant_colony_optimization_algorithms Ant Colony Optimization Algorithms], which are used to solve for an optimal path between to points using swarm intelligence. Despite from Dan Shiffman I used this [http://openprocessing.org/sketch/15109 sketch] as a reference. During my research I got distracted quite a bit with searching for information on how to keep Ants at home and getting to know their social and individual behavior better (I don't want to elaborate on this, but they are fascinating creatures). It is possible to make Ants walk a specific trail (with a chemical compound on the floor), so It might be possible to generate a typeface with actual biological agents.
As far as it comes to my processing sketch I discarded the idea of using virtual pheromones and trails and decided on creating a programm that looks like Ant (Insect) Behavior, but really is a particle simulation with lots of randomly walking pixels, that get slower and repel when they are inside type.
Check out the [https://www.youtube.com/watch?v=C8lRytHfKMo video] (I chose youtube because of 1080p support)
Download the [https://github.com/astreinerBaum/Processing source]
Future development:
- Make Pheromone system work
- Rewrite in p5.js (for browser support)
- Use biological Ants