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Something that seems complex with computer operation is material manipulation or application. Due to this, HPA2 investigates the simple requests of multi-media involvement in a fashion that would be prohibitive in a computationally driven algorithm. In personal perspective, the personal or 'random' content which comes from the operator is much less of interest than the processes which are personally chosen - i.e. how to attach the cut images, how to attach the thread, how to create the margin limitations. | Something that seems complex with computer operation is material manipulation or application. Due to this, HPA2 investigates the simple requests of multi-media involvement in a fashion that would be prohibitive in a computationally driven algorithm. In personal perspective, the personal or 'random' content which comes from the operator is much less of interest than the processes which are personally chosen - i.e. how to attach the cut images, how to attach the thread, how to create the margin limitations. | ||
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=='''Algorithms for Computers 2 //''' 091118== | |||
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| [[File:ImageProcessed_0024.png|300px|ImageProcessedTrial1]] <br> <br> [[File:test493.jpg|300px|adjustedBrownianMotion]] <br> <br> | |||
[[File:FL2.jpg|100px|ForLoopBoxing2]][[File:FL3.jpg|100px|ForLoopBoxing3]][[File:FL4.jpg|100px|ForLoopBoxing4]]<br> <br> | |||
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[[Media:AA_L3_ForLoopingDev.pde|ReactiveGridCells]]<br> <br> Combining For Loops for a Gride of Squares which have multiple offsets within each cell. The cell offset strokeWeight values are deteremined by the mouseXY, and lines are drawn between middle points that the hidden cursor hovers over for an amount of time. <br><br> | |||
[[Media:AA_L1_BrownianMotion.pde| AdjustedBrownianMotion]]<br> <br> | |||
Taking the basic algorithm for Brownian Motion as a format, additional interactions are introduced in order to develop a better understanding of Array methods. While lines are drawn from the calculated 'random' motion which comes from the basic Brownian motion, the color of lines are incrementally manipulated and the fading affect of the background is toggled upon mousePressed(). Additionally, triangles are drawn at the end of the pointList, and the centroid of the 2D triangles are calculated and indicated with a point, and a curve is drawn via vertex points from the Brownian Motion points. <br> <br> | |||
[[Media:AA_L3_ForLoopingDev3.pde| ForLoopBoxing]]<br> <br> | |||
Working with ForLoops for 2D grid generation and cell offset, this attempt varies the x and y grid input for the grid offset number along with the visualized color of the cells. | |||
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Revision as of 09:20, 9 November 2018
Human Processed Algorithm 1 // 261018
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Human Processed Algorithm 1 Inspiration // Recursion
As a source of inspiration, architectural examples of recursive operations within facade design, such as LAVA : KACST HQ, form a basis for environmental and aesthetic building design, but the inclusion of personal data adds an additional layer of complexity. Following a basic level of recursion, the question of human ease was a driver in the specific operations which take place. The thought being, 'if the algorithm is too mathematically complex, then why not just have a computer act as operator', the instructions and dimensions were orchestrated into a regimented set of operations, while never crossing the line of expecting time-consuming computations to take place.
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Algorithms for Computers 1 // 021118
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ReactiveGridCells AdjustedBrownianMotion
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Human Processed Algorithm 2 // 091118
Result | Algorithm |
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Human Processed Algorithm 2 Inspiration // Human Process
Counterbalancing the more or less strict routines of the first Human Processed Algorithm, HPA2 involves writing prompts and gap-solving from the operator. While the implementation is limited, instructions which skip the process for achieving and outcome and merely state the outcome desired are an interesting way to require creative input from the operator. Additionally, the end of the algorithm asks for the archival process to take place internally, thus utilizing the more algorithmic nature as a traditional time-saving device.
Inspiration //Multi-Media
Something that seems complex with computer operation is material manipulation or application. Due to this, HPA2 investigates the simple requests of multi-media involvement in a fashion that would be prohibitive in a computationally driven algorithm. In personal perspective, the personal or 'random' content which comes from the operator is much less of interest than the processes which are personally chosen - i.e. how to attach the cut images, how to attach the thread, how to create the margin limitations.
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Algorithms for Computers 2 // 091118
Result | Algorithm |
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ReactiveGridCells AdjustedBrownianMotion
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