Group A
Group B
Group C
Group D
Maria Estel
void setup () { size(displayWidth, displayHeight); }
void draw () {
if (mousePressed) { background(255,120,0); pushMatrix(); translate(1600,700); for (int i=10; i<width; i+=1){ rectMode(CENTER); rotate(mouseY); rect(i,i,20,20); fill(20,20,20); stroke(0); } } else {
background(20,20,20);
pushMatrix(); translate(250,250); for (int i=10; i<width; i+=1){
rectMode(CENTER); rotate(mouseY); rect(i,i,20,20); fill(255,120,0); stroke(0); }
}
popMatrix(); }
Carina Weiß
void setup () { size(displayWidth, displayHeight); }
void draw () { background(0);
pushMatrix(); translate(1500,500); for (int i=10; i<width; i+=1){
rectMode(CENTER); rotate(mouseY); rect(i,i,20,20); fill(0); stroke(255,215,0); } popMatrix();
pushMatrix(); translate(450,250); for (int i=10; i<150; i+=1){
rectMode(CENTER); rotate(mouseY); rect(i,i,20,20); fill(0); stroke(255); } popMatrix();
pushMatrix(); translate(250,650); for (int i=10; i<150; i+=1){
rectMode(CENTER); rotate(mouseY); rect(i,i,20,20); fill(0); stroke(255); } popMatrix();
pushMatrix(); translate(1000,400); for (int i=10; i<100; i+=1){
rectMode(CENTER); rotate(mouseY); rect(i,i,20,20); fill(0); stroke(255); } popMatrix();
pushMatrix(); translate(800,600); for (int i=10; i<100; i+=1){
rectMode(CENTER); rotate(mouseY); rect(i,i,20,20); fill(0); stroke(255); } popMatrix();
pushMatrix(); translate(1100,700); for (int i=10; i<100; i+=1){
rectMode(CENTER); rotate(mouseY); rect(i,i,20,20); fill(0); stroke(255); } popMatrix(); }
Fernando Millan
void setup () { size(2000, 1000); } void draw () { background(20, 20, 20); float Mouse = 5+(mouseX/100); float Distance = mouseX; float MY = mouseY*.90;
if (mousePressed) { noStroke(); } else { stroke(0); } pushMatrix(); translate(666, height*0.5); for (int i=30; i<MY; i+=5) { for (int F=0; F<Mouse; F+=1) { if ( i % 2 == 0) { fill(100, 50); } else { fill(255, 0, 0, 50); } rectMode(CENTER); rotate(radians(F)); rect(i, i, 30, 30); } } popMatrix(); //println (mouseY); //println (mouseX); }
Rubab Paracha
void setup () {
size (800,800);
}
void draw (){
element ();
}
void element () {
frameRate(3); background (0); stroke(0);
pushMatrix(); translate(width * 0.5, width * 0.5 ); for(int i= 3; i < width; i++){
rotate(mouseX * 0.0005); rect(i,i,30,30); fill(random(255),random(255),random(255), 150); } popMatrix(); }