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  • ...entails an inherent motivation, rationale, and intentionality. Therefore, art is viewed as a creative journey or process, rather than as a deliverable or ...ies and where are the differences? What Process Art shares with Processual Art is the focus on the action, the activity and the performance - and less on
    3 KB (428 words) - 07:04, 10 May 2010
  • [[GMU:Database_art|Database art]]
    3 KB (368 words) - 18:57, 20 November 2009
  • ...class Algorithmic Art we will focus on graphical algorithms and generative art, to learn how to think like a machine. The programming language Processing *Ten theses about software art, ''Florian Cramer'' [http://cramer.pleintekst.nl/essays/10_thesen_zur_softw
    7 KB (959 words) - 12:22, 10 November 2020
  • ...fiction style illustrations of outer space. The article [[wikipedia:Space Art]] is heavily edited by members of the [http://iaaa.org International Associ ..._ [http://www.medienkunstnetz.de/artist/bear+sonnier+sharp/biography Media Art Net] NY based English cinematographer, video artist & writer; co-founded ''
    11 KB (1,532 words) - 09:50, 30 January 2016
  • 20 bytes (3 words) - 00:57, 19 January 2016
  • <h2> Art and Biomedia: agencies of being(s)</h2> ...resentations of artistic projects from the fields of bioart, media art and art+science collaborations will form the basis for the mediation of concepts. B
    9 KB (1,248 words) - 14:11, 12 March 2019
  • 124 bytes (14 words) - 22:32, 4 December 2009
  • 1 KB (152 words) - 12:01, 15 July 2010
  • [[File:MEDIA ART STRATEGIES.jpg | 800 ]] ...crisis? It may seem that right now everything else is more important than art. However, many people experience the cancellation of cultural events as a g
    5 KB (690 words) - 08:25, 2 February 2021
  • 0 bytes (0 words) - 20:47, 18 March 2019
  • 33 bytes (4 words) - 10:09, 17 May 2019
  • ==[[/for HGP/|Algorithmic Art for Human Graphical Processors (HGP)]]== ==[[/for computers/|Algorithmic Art for Computers]]==
    125 bytes (15 words) - 20:49, 18 March 2019
  • 34 bytes (5 words) - 10:14, 17 May 2019
  • 333 bytes (47 words) - 13:34, 20 February 2017
  • 0 bytes (0 words) - 09:23, 6 October 2014
  • '''''Glass Art by Laszlo Moholy Nagy Still recreation'''''
    5 KB (748 words) - 06:04, 11 January 2019
  • 6 KB (1,026 words) - 14:42, 5 January 2019
  • #REDIRECT [[IMM:Fulldome/Pop Art Komposition]]
    46 bytes (6 words) - 17:11, 10 November 2014
  • 4 KB (663 words) - 18:31, 15 March 2019
  • 112 bytes (12 words) - 15:29, 11 January 2021

Page text matches

  • * Task 1 // [[/ Interactive Art I /]] * Task 2 // [[/ Interactive Art II /]]
    456 bytes (36 words) - 23:52, 2 November 2020
  • hello friends. here you can find some of the stuff i did for the algorithmic art class :) * [[/for humans/|algorithmic art for humans]]
    226 bytes (35 words) - 20:53, 3 January 2019
  • Media Art Strategies [[:File:Task 1.docx]] Performance Art [[:File:Task 5.docx]]
    779 bytes (104 words) - 09:38, 17 April 2021
  • ...Albers' Homage to the Square and Colors. A Digital Medium for Experimental Art) Media Art and Design MFA student
    451 bytes (65 words) - 01:21, 8 May 2013
  • ==Art Works With Code Research== [[File:Week-2 Art Works with Code.001.jpeg|400px]]
    2 KB (241 words) - 06:05, 26 May 2020
  • * [[GMU:Art and Biomedia]] * [[GMU:Algorithmic Art]]
    280 bytes (35 words) - 12:02, 10 November 2020
  • [https://cloud.uni-weimar.de/s/Fb2iW8n2Yw356Xb Task 01 / Media Art Strategies] [https://cloud.uni-weimar.de/s/sdFPEkFnwBJfMeR Task 02 / Self-Organisation in Art]
    913 bytes (118 words) - 07:48, 31 March 2021
  • ==[[/for HGP/|Algorithmic Art for Human Graphical Processors (HGP)]]== ==[[/for computers/|Algorithmic Art for Computers]]==
    125 bytes (15 words) - 20:49, 18 March 2019
  • * [[GMU:Art out of living matter|Art out of Living Matter]] – Prof. Ursula Damm * [[GMU:We Make Machines Not Art I |We Make Machines Not Art I]] – Darsha Hewitt
    672 bytes (91 words) - 21:07, 9 March 2015
  • ==Bio Art Forum==
    24 bytes (3 words) - 14:27, 11 December 2022
  • ...esentation and of the artist-in-residence program at the Netherlands Media Art Institute in Amsterdam from 2008/09. From 1997 to 2004 she was curator and ...ra Design Museum/Art Center Pasadena a.o. 2006 – 2008; SCAPE – Biennial of Art in Public Space, Christchurch, New Zealand, 2006.
    1 KB (173 words) - 23:34, 25 March 2010
  • „The Fine Art Directory“ http://www.art-online.com/
    449 bytes (66 words) - 17:21, 28 November 2009
  • | [[File:Algoritmic art assignment0.jpg|600px|Introductory Algorithm]] | [[File:Algorithmic art assignment1 result.jpg|600px|Introductory Algorithm]]
    4 KB (479 words) - 17:20, 10 January 2019
  • ''Task 1 Interactive Art'' [[:File:Task 1 Beatrice Perlato.pdf]] ''Task 2 Interactive Art'' [[:File:Task 2 Beatrice Perlato .pdf]]
    960 bytes (107 words) - 16:16, 29 November 2020
  • We Make Machines Not Art I ...Electronics (Elektronikbasteln). "We Make Machines Not Art I" proposes an art-making methodology where concepts and aesthetics emerge through
    1 KB (155 words) - 10:36, 6 August 2014
  • [[:File:Week 1-Interactive Art 1.pdf]] [[:File:Week 2-Interactive Art 2.pdf]]
    260 bytes (32 words) - 23:08, 28 October 2020
  • ...entails an inherent motivation, rationale, and intentionality. Therefore, art is viewed as a creative journey or process, rather than as a deliverable or ...ies and where are the differences? What Process Art shares with Processual Art is the focus on the action, the activity and the performance - and less on
    3 KB (428 words) - 07:04, 10 May 2010
  • Media Art and Design (Bachelor) Media Art Strategies | Winter 2021
    704 bytes (94 words) - 21:52, 31 October 2022
  • '''Titel''': Pop-Art Komposition<br> Für mich persönlich ist Pop-Art eine interessante Kunstform, die sich für eine künstlerische und experi
    659 bytes (95 words) - 17:11, 10 November 2014
  • 01 Media Art Strategies: <!--[[:File:Task_01.pdf]]--> 05 Performance Art: <!--[[:File:Task_05.pdf]]-->
    639 bytes (85 words) - 12:24, 4 November 2022
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