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==Introduction and Foundations== | ==Introduction and Foundations== | ||
=== | ===An Introduction=== | ||
I suppose when you hear about "Interaction Design" you probably think about computer applications. He or she will probably decide how the functions of the software are represented to the user as icons or menu entries. You are not wrong with these assumptions: The most people who work as "Interaction Designer" deal with applications or websites and among other things they design what appears on the computer screen. | I suppose when you hear about "Interaction Design" you probably think about computer applications. He or she will probably decide how the functions of the software are represented to the user as icons or menu entries. You are not wrong with these assumptions: The most people who work as "Interaction Designer" deal with applications or websites and among other things they design what appears on the computer screen. | ||
But in addition an Interaction Designer researches as well which functionality people actually require or could need and they test as well if the ideas they have do actually work. | But in addition an Interaction Designer researches as well which functionality people actually require or could need and they test as well if the ideas they have do actually work. | ||
The predecessors of the current interaction designers are the product designers like Dieter Rahms. He designed products for the German company Braun which show many aspects of modern interaction design: They are easy to use, form follows function and feature a elegant and minimalist design. | The predecessors of the current interaction designers are the product designers like Dieter Rahms. He designed products for the German company Braun which show many aspects of modern interaction design: They are easy to use, form follows function and feature a elegant and minimalist design. | ||
If you say it in an extreme way you even could say that a handaxe is a great example of good design: It provides a good tool and it is easy to see how one can use it. | |||
If you say it in an extreme way you even could say that a handaxe is a great example of good design: It provides a good tool: you can it use for picking, scraping and you can even sling it. It is easy to see how one can use it. And the basic design was used for over a million years. | |||
If we look back in time and see that there are many things that seem to be "Interaction Design" we could wonder that we need an own discipline for it! | If we look back in time and see that there are many things that seem to be "Interaction Design" we could wonder that we need an own discipline for it! | ||
Over the time technology became more and more complex. With digitalisation it was not longer possible to get a some tools and just figure out how it works: the interrelation of controls and resulting actions had no physical connection any more. | |||
Even more important, technology became more and more wide spread. Technology that was once just for experts became available to everybody. The sell the technology to more people it had to be easier to use. | |||
---> A short history of interfaces: Lochkarten, Kommandozeile, Guis, moderne Paradigmen | |||
===Iterative Design Process=== | ===Iterative Design Process=== |