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The "Vorkurse" at the Bauhaus taught objective design rules and subjective intuition. Although nearly 100 years have passed, these rules are still valid: point, line, area, form, colour, contrast, dynamics, rhythm, gravity, fonts, patterns, symbols, signs... | The "Vorkurse" at the Bauhaus taught objective design rules and subjective intuition. Although nearly 100 years have passed, these rules are still valid: point, line, area, form, colour, contrast, dynamics, rhythm, gravity, fonts, patterns, symbols, signs... | ||
The ''Digital Bauhaus Vorkurs'' aims to be a practicing extension to the | The ''Digital Bauhaus Vorkurs'' aims to be a practicing extension to the Vortragsreihe [[IFD:Grundlagen Mediengestaltung|Grundlagen der Mediengestaltung]] which presents Design basics and tutorials from the Bauhaus-Precourses (Johannes Itten, Wassily Kandinsky, Paul Klee, Joost Schmidt...) and later views (e.g. Adrian Frutiger). The ''Digital Bauhaus Vorkurs'' wants to proceed further and extend the classical design principles with contemporary proceedings by adding multimedial generative methodology. | ||
* Nowadays, the computer often just mimics classical layout- and reproduction techniques. Generative Design changes these methods of production: the artist becomes the software engineer. | * Nowadays, the computer often just mimics classical layout- and reproduction techniques. Generative Design changes these methods of production: the artist becomes the software engineer. | ||
* Generative Applications create new possibilities to bust or confirm rules of perception and sensation by exploring scientific methods to research these questions which the Bauhaus has posed so many years ago. | * Generative Applications create new possibilities to bust or confirm rules of perception and sensation by exploring scientific methods to research these questions which the Bauhaus has posed so many years ago. |