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== [[Alexander]]: [[/Metaballs/]] == | == [[Alexander]]: [[/Metaballs/]] == | ||
[[Image:Processing_einfuehrung_final_alexander.jpg|right|thumb|200px|Alexander Gustke: Metaballs]] | |||
Mein eigentliches Ziel war es, etwas an sich „Lebendes“ zu schaffen. Dabei wollte ich eigentlich das klassische Räuber-Beute-Modell implementieren. Voraussetzung dafür ist eigentlich ein gutes Grundset an Variablen, woraus sich dann Räuber und deren Beute entwickeln sollte, und Zeit für diese Entwicklung. Somit war dies sehr aufwendig, so dass ich mich dafür entschied dies zu verallgemeinern und nur den Prozess des „Räuber frisst Beute“ realisieren wollte. Dabei stieß ich auf Metaballs. | |||
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[[Image:Processing_einfuehrung_final_johannes.jpg|right|thumb|200px|Johannes Konrad Altmann]] | [[Image:Processing_einfuehrung_final_johannes.jpg|right|thumb|200px|Johannes Konrad Altmann]] | ||
Nach einer langen durchgemachten Nacht sieht man am nächsten morgen vielleicht nicht mehr so scharf wie am Abend davor. Da habe ich mir gedacht, warum dieses Phänomen nicht übertragen auf unsere Hausaufgabe. Ich wollte aus mehr weniger machen und das in ein ein Muster wiedergeben. | Nach einer langen durchgemachten Nacht sieht man am nächsten morgen vielleicht nicht mehr so scharf wie am Abend davor. Da habe ich mir gedacht, warum dieses Phänomen nicht übertragen auf unsere Hausaufgabe. Ich wollte aus mehr weniger machen und das in ein ein Muster wiedergeben. | ||
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== [[Julia]]: [[/Groving Ivy/]] == | == [[Julia]]: [[/Groving Ivy/]] == | ||
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== [[Sebastian]]: [[/Star Trails/]] == | == [[Sebastian Wolf|Sebastian]]: [[/Star Trails/]] == | ||
[[Image:Processing_einfuehrung_final_sebastian.jpg|right|thumb|200px|Sebastian Wolf]] | [[Image:Processing_einfuehrung_final_sebastian.jpg|right|thumb|200px|Sebastian Wolf]] | ||
Inspired by photos and videos of star trails my aim was to recreate the look of these in an interactive processing sketch. | Inspired by photos and videos of star trails my aim was to recreate the look of these in an interactive processing sketch. | ||
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== [[Tristan]]: [[/Soundvirus/]] == | == [[Tristan]]: [[/Soundvirus/]] == | ||
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The soundvirus is a three dimensional sound visualization. It consists of four levels of branches, rising out of a common origin. Each branch has several children decreasing in quantity with higher branch levels. The whole system moves in time, while the 360 branches in total access 90 randomly generated variables based on their position in the field to calculate their movement in the three dimensions. This means that for most branches there are three other branches following the same movement, producing a mix of random arrangement and a subliminal pattern. The speed of the system's evolution, as well as its color are based on the stereo mix level of the sound input. | The soundvirus is a three dimensional sound visualization. It consists of four levels of branches, rising out of a common origin. Each branch has several children decreasing in quantity with higher branch levels. The whole system moves in time, while the 360 branches in total access 90 randomly generated variables based on their position in the field to calculate their movement in the three dimensions. This means that for most branches there are three other branches following the same movement, producing a mix of random arrangement and a subliminal pattern. The speed of the system's evolution, as well as its color are based on the stereo mix level of the sound input. | ||
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