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==Description== | ==Description== | ||
Advanced Interfaces is about designing interfaces (screen-based and/or tangible) for tomorrow | Advanced Interfaces is about designing interfaces (screen-based and/or tangible) for tomorrow. | ||
This semester, we are proud to feature various practice based projects with exciting interface design challenges: one prominent opportunity will be a collaboration with an international company for high-end domestic appliances. You will have the chance propose your interface designs and get a glimpse of real world implementations. Two other projects will be announced soon. | This semester, we are proud to feature various practice based projects with exciting interface design challenges: one prominent opportunity will be a collaboration with an international company for high-end domestic appliances. You will have the chance propose your interface designs and get a glimpse of real world implementations. Two other projects will be announced soon. | ||
Creative and artistic methods will be used for the | Good interfaces should help users to achieve what they want to do – not only in the shortest possible time, but also with joyfulness and style. It's a good interface if you want to touch it. Most of the time, it's not about where to place a button, but rather asking yourself if that button is necessary at all. We will look at various strategies like User-Centered Design, Service Design and Cybernetic Feedback Loops (we aren't only controlling the devices, but the devices are influencing us and our behavior) as well as conceptual scribbles, prototyping and user evaluations. | ||
It is also possible to suggest own practice based, experimental or media-art projects or projects in preparation for your Master's Thesis, as long as the focus is on interfaces. | |||
Depending on the student projects, there might also be very brief overviews of design theories and technologies you should know. It is recommended to visit at least one other Fachmodul that either deals with implementing electronic prototypes or programming screen based interfaces. | |||
Creative and artistic methods will be used for the concepts and development of own works and applications but also for work on the practical projects. It is also possible to suggest own practice based, experimental or media-art projects or projects in preparation for your Master's Thesis, as long as the focus is on interfaces. | |||
==Topics== | ==Topics== |