GMU:Spur, Weg, Vektor/vierte Aufgabe/Computer-aided MauMau

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Revision as of 10:23, 22 November 2011 by Ives (talk | contribs) (Created page with "By adding some fiducials of the „reacTIVision“ framework onto a self-created set of gamecards, I realized a semi-digital version of the classical german card game „MauMau...")
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By adding some fiducials of the „reacTIVision“ framework onto a self-created set of gamecards, I realized a semi-digital version of the classical german card game „MauMau“.

Karo.gif Herz.gif Pik.gif Kreuz.gif


There´s not much more to tell about it. It´s a card game, you know?

„reacTIVision“ recognizes the played cards and sends the information to Pd, were it is checked, if the turn is possible or not. According to this check, a graphical interpretation and some sounds are produced.

card example representation in pd

File:Maumau.zip